#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
void draw(float, float);
void init(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 400.0, -1.0, 300.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
}
void motion(int x, int y){
y = 300 - y;
draw(x/1.0, y/1.0);
glutPostRedisplay();
cout << x << " " << y << endl;
}
void draw(float x, float y){
glColor3f(1.0, 0.5, 0.1);
glRectf(x, y, x-100.0, y-50.0); // x1, y1, x2, y2
glFinish();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("iPod OpenGL");
init();
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
void draw(float, float);
void init(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 400.0, -1.0, 300.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
}
void motion(int x, int y){
y = 300 - y;
draw(x/1.0, y/1.0);
glutPostRedisplay();
cout << x << " " << y << endl;
}
void draw(float x, float y){
glColor3f(1.0, 0.5, 0.1);
glRectf(x, y, x-100.0, y-50.0); // x1, y1, x2, y2
glFinish();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("iPod OpenGL");
init();
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
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