/**
* this program moving the geometric object with the mouse dragging
*
* @author : irfanudin ridho
* @email : irfan.ub@gmail.com
* @version : alpha
*/
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
float* draw(float x=100.0, float y=100.0);
void init(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 400.0, -1.0, 300.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
}
void motion(int x, int y){
float* bb;
bb = draw();
if(bb[0] < x && x < bb[0]+100 && bb[1] < y && y < bb[1]+100){
y = 300 - y;
float xx = (float) x/1.00;
float yy = (float) y/1.00;
draw(xx,yy);
glutPostRedisplay();
cout << x << " " << y << endl;
}
}
float* draw(float x, float y){
glColor3f(1.0, 0.5, 0.1);
glRectf(x, y, x+100.0, y+100.0);
glFinish();
float b[] = {x,y};
return b;
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("iPod OpenGL");
init();
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
float* draw(float x=100.0, float y=100.0);
void init(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 400.0, -1.0, 300.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
}
void motion(int x, int y){
float* bb;
bb = draw();
if(bb[0] < x && x < bb[0]+100 && bb[1] < y && y < bb[1]+100){
y = 300 - y;
float xx = (float) x/1.00;
float yy = (float) y/1.00;
draw(xx,yy);
glutPostRedisplay();
cout << x << " " << y << endl;
}
}
float* draw(float x, float y){
glColor3f(1.0, 0.5, 0.1);
glRectf(x, y, x+100.0, y+100.0);
glFinish();
float b[] = {x,y};
return b;
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("iPod OpenGL");
init();
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
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